dot2 onPC > ArtNet Connection + Custom Fixture Import

Guide by Mr.Dino

Discord Profile in case you need to contact me.

WARNING !

dot2 only outputs 1 Art-Net Universe.
For more you need MA Hardware.

dot2 OnPc > ArtNet [ENG]

On this guide we will cover how to connect and control
the fixtures (lights) from the Theatrical Mod and
Extended Lights Mod for Minecraft 1.20.1 through
ArtNet protocol using external software.

We will cover the following program: dot2 OnPc.

1.1. Download the software from the official website:

https://www.malighting.com/downloads/products/dot2/

Latest available version: dot2 onPC Version 1.9.0.1

1.2. Open as an ADMINISTRATOR

This is very Important. If this is not done the program will not activate ArtNet !!!

1.3. Go to SETUP

Inside the program go to Setup.

1.4. Go to SESSIONS

1.5. Session Setup

To setup the session we have to Click on “Start new or join an existing session.” > and select a session slot (not really important).
We can make sure our “machine” is good to go if on the tab “onPC” our computer appears green (IPv6 censored for privacy reasons).

When the session has been created the previous button of “Start new or join an existing session” should have turned into “Stop/leave session”.

1.6. ArtNet setup (NETWORK PROTOCOLS)

Exit from the previous screen (ESC) and enter Network Protocols.

As soon as you enter it should appear like this (table universe could change from Universe 1 to Universe 0; we will talk about this soon.).

Important to notice that “Session Status:” has a green check on the Session number selected.

To enable ArtNet click on the cross symbol of ArtNet, it will turn to a green check plus it will provide an IP Address.

The table should look like this (probably with a different IP Address):

Make sure the dot2 Universe and the Universe column has the same Universe.
Set dot2 Universe to 1and Universe also to 1. This is Important if you´re following step-by-step. This is not a requirement but creates less problems if you don´t know what you´re doing.

Copy the IP Address dot2 onPC gave you as you will need it later.

1.7. Connecting Minecraft

Inside your Minecraft world…
First we need a Network: I recommend creating one instead of using the default one.
We can do this with the following command: 

				
					/theatrical network new PUBLIC (name)
				
			

In my case my network will be called ArtNet.

After creating your network, hit ESC and go to OPTIONS > “ArtNet Config”.

The following menu should appear.
Click on “Add”

This will create a Universe: 1 category.
Now we need to import our data…
Setup the IP Address from the dot2 onPC.
Make sure that “Network Universe” is set to 1 and ENABLED.
Set the “DMX Universe” to 1.
And bottom right, where it says “Unknown” set it to your newly created Network.
It should look like my example:

Finally click on “SAVE”.

1.8. Receiving ArtNet Signal from dot2 onPC

To make sure the connection has been made correctly go back into “ArtNet Config”.
If at Top Right it says “Data received 0 second(s) ago” that means the connection has been established and there is no loss.
If the number goes up and resets back to 0 that means you have established a link but signal has some losses, this could affect on delays from dot2 onPC to your light fixtures.
If the number keeps going up, that means you have lost connection. Go back and retry from the beginning.

1.9. Testing the fixtures

To finally make sure everything works, we are going to test the fixtures.

1.9.1. Addressing the Fixtures

To address the fixtures in our game we can use the “Configuration Card”, to use: Shift + Right Click and the menu will open.
Setup as however you like for your project but make sure you added your correct Universe, selected the right network and assigned a DMX Address.
If you want to setup several light “Address Auto Increment” is highly recommended.

After configuring the “Configuration Card”, Right Click a Fixture with it.
There should appear a chat message confirming the addressing.

1.9.2. dot2 onPC Patching and custom Fixture Import.

1.9.2.1. Download the Fixture File.

Download the correct Fixture file to ensure the patching works correctly.

All Moving Heads from the Mod up to today (17/04/2025) uses the same Patch file.

1.9.2.2. Importing Fixtures

We are going to Import the Moving Head Fixture File for the example.

Because of dot2 onPC Design, you will need an USB for this procedure and a custom folder structure.

On the root directory of your USB, create a new folder called “dot2” inside, create another one called “library”. Insert the Fixture file here.

Now go to your dot2 onPC Software and click on “SETUP” > “PATCH & FIXTURE SCHEDULE”.

Now go to your dot2 onPC Software and click on “SETUP” > “PATCH & FIXTURE SCHEDULE”.

Inside this menu go to “ADD NEW FIXTURES”.

This will open the Default new fixture patch panel.

On this panel, click on “Select Other”

That will open the next menu:

To import our new custom fixture, where it says “Drive” bottom left.
Hold Click and move your mouse upwards until your USB Drive appears.

Here it will appear your custom fixture, Select the Moving Head one and the Mode 1.
Then click “OK” from the Top Right.

1.9.2.3. Patching

Now we can see that the “TYPE” for our Patch is the right one.
Add on “Quantity” how many light you want to patch, for my example 3 moving heads.
Give them an ID, this is up to you, but will be needed for future procedures (this is a numerical name you give the lights).
You can change the name if you like.
And the Patch assign it as how you have assigned in Minecraft (usually we work the other way, we first create the patch on our console and after we address on set).
For the patch 1.001 means It will be Universe 1 on address 001. This is important to know.
After everything is set, click “OK” Top Right.

Your patch will look something like this, with more or less fixtures.
Click on “DONE” Top Right.

After that, it will tell you the following:

Click on “Apply All Changes”.

Your program should look like this now:
Your Patched fixtures are Top Right, named after the numerical name we gave then earlier.

1.9.2.4. Testing

To quickly test our lights in game, select the fixtures (clicking) and on the numpad (dot2 onPC numpad) click two time on the “At”.

That will make your lights light up !!!

Enjoy !!!

If you have any questions let me know through Discord.

dot2 onPC Tutorials.

Here I will leave you some interesting and useful YouTube Tutorials.

Theatrical v.:

alpha.25.103

Last Guide Update: 

05/05/2025

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