Guide by Mr.Dino
Discord Profile in case you need to contact me.
On this guide we will cover how to connect and control
the fixtures (lights) from the Theatrical Mod and
Extended Lights Mod for Minecraft 1.20.1 through
ArtNet protocol using external software.
We will cover the following program: QLC+.
https://www.qlcplus.org/download
Latest available version: QLC+ Version 4.14.1
Download the correct Fixture file to ensure the patching works correctly.
All Moving Heads from the Mod up to today (02/05/2025) uses the same Patch file but differs between programs.
I have added both (Moving Head and PAR / LED Lighting Fixtures into 1 .rar file for easier extraction and importing).
Open the following file directory:
C:\Users\(your username)\QLC+\Fixtures
That will open a folder like this…
Insert the Fixture file here.
Inside the program go to “Inputs/Outputs”.
Inside here select your Universe 1, and on the right hand side search for the Art-Net Plugin, find your computer IP (my case 192.168.0.29) and click on the output checkmark.
You can easily check your computer IP going to:
Hit the “WINDOWS” Key, write “cmd” and hit enter, a command line will open.
Write the following command:
ipconfig
Click enter and IP and Network information will follow.
It will appear different depending if you´re using cable or wifi, but the principle is the same. Search for your IPv4 Address and remember the IP, that´s your assigned computer IP (it might change from time to time).
Now we have to adjust the correct Universe Output.
Make sure to have the ArtNet selected (this can be done just by clicking on top of it).
At the bottom of the screen the ArtNet panel will appear, confirming that the ArtNet Output for your selected IP it is open.
To setup the Universe Output click on the “Tools” Icon.
A new pop-up window will appear.
We have to make sure to change the following:
IP Address: We have to set the IP where our Art-Net will be receiving, in our case, it is our computer (Minecraft) that will. In that case we set our computer IP there.
Art-Net Universe: Here we have to set it in Universe 1
It should look something like this but with different IPs.
Finally click “OK”.
ATTENTION !!!
This will have to be adjusted for each universe you enable Art-Net.
Inside your Minecraft world…
First we need a Network: I recommend creating one instead of using the default one.
We can do this with the following command:
/theatrical network new PUBLIC (name)
In my case my network will be called ArtNet.
After creating your network, hit ESC and go to OPTIONS > “ArtNet Config”.
The following menu should appear.
Click on “Add”
This will create a Universe: 1 category.
Now we need to import our data…
Setup the IP Address from the dot2 onPC.
Make sure that “Network Universe” is set to 1 and ENABLED.
Set the “DMX Universe” to 1.
And bottom right, where it says “Unknown” set it to your newly created Network.
It should look like my example:
Finally click on “SAVE”.
If at Top Right it says “Data received 0 second(s) ago” that means the connection has been established and there is no loss.
If the number goes up and resets back to 0 that means you have established a link but signal has some losses, this could affect on delays from QLC+ to your light fixtures.
If the number keeps going up, that means you have lost connection. Go back and retry from the beginning.
To finally make sure everything works, we are going to test the fixtures.
To address the fixtures in our game we can use the “Configuration Card”, to use: Shift + Right Click and the menu will open.
Setup as however you like for your project but make sure you added your correct Universe, selected the right network and assigned a DMX Address.
If you want to setup several light “Address Auto Increment” is highly recommended.
After configuring the “Configuration Card”, Right Click a Fixture with it.
There should appear a chat message confirming the addressing.
Inside QLC+ we have to go to the “Fixtures” Tab.
This menu is located all the way at the bottom of the program.
Now here we have to add the Fixtures.
Top-left corner there is a + symbol. Lets click it and a patch panel will appear.
Here we search for “Theatrical-MrDino” and the folder we imported at the beginning of the guide should appear here. If it does not, please repeat first steps.
Now we select the fixture type that we want to patch, I will patch 3 Moving Heads + 1 LED/PAR.
For the Moving heads, I select the fixture file.
Inside the menu I make sure they will get to my selected Universe (U1 for my example) and with the correct address (1 for my example).
Afterwards I add the quantity of the same fixtures I want QLC+ to patch at once (3 for my example).
And finally we click “OK”
Now I will also patch the LED/PAR Light following the same steps.
When you have them patch they will appear like this…
As soon as you have your fixtures patched now, we can test them.
We will go to “Simple Desk” at the bottom menu.
This will open a fader menu with all of our fixtures.
To make it easier to follow we will click on the top left Folder icon.
That will compress everything into only patched channels and label them with your fixture names. Here we can play with intensity and colors.
There is a known error with the fixture file: when dimming up the lamp won´t output a white light, it will try to output a black light as the RGB channels are set to 0, to output white light, the faders should look something like this.
That will send a full white to the fixtures in-game.
If you have any questions let me know through Discord.
Here I will leave you some interesting and useful YouTube Tutorials.
Theatrical v.:
alpha.25.103
Last Guide Update:
05/05/2025
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